Answer by skalev
I had the same question. This is how I resolved it. Note: this is basically a hack, I was using ILSpy to look at how unity does it, and it relies on a bunch of internal classes and functions. What I...
View ArticleAnswer by TokiZR
While delving into the same issue I found `ProjectWindowUtil.CreateAsset(Object asset, string name)` in the assemblies. In case anyone is still looking it creates the asset and starts renaming it.
View ArticleAnswer by skalev
I had the same question. This is how I resolved it. Note: this is basically a hack, I was using ILSpy to look at how unity does it, and it relies on a bunch of internal classes and functions. What I...
View ArticleAnswer by TokiZR
While delving into the same issue I found `ProjectWindowUtil.CreateAsset(Object asset, string name)` in the assemblies. In case anyone is still looking it creates the asset and starts renaming it.
View Article
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